Image Compressor (JPG / WEBP / PNG)
Reduce image file size with adjustable quality — see before/after side by side.
Loading Image Compressor (JPG / WEBP / PNG)… If nothing happens, please enable JavaScript.
Frequently asked questions
Is anything uploaded to a server?
Which output format gives the smallest file size?
What is the difference between lossy and lossless compression?
Why is my compressed file sometimes larger than the original?
What quality level should I choose for web images?
Is there a file size or resolution limit?
Does compression affect image dimensions?
How does image compression affect Core Web Vitals?
Can I compress PNG images with transparency?
How does the Canvas API compare to server-side tools like ImageMagick?
About Image Compressor (JPG / WEBP / PNG)
Image compression is the process of reducing a digital image's file size while preserving as much visual quality as possible. There are two fundamental strategies: lossy compression, which permanently discards data that is difficult for the human eye to detect (used by JPEG and WebP), and lossless compression, which encodes data more efficiently without throwing anything away (used by PNG and GIF). JPEG achieves its remarkable size reductions through a mathematical technique called the Discrete Cosine Transform (DCT), which converts blocks of pixels into frequency components and then quantizes the less-important high-frequency detail. WebP, introduced by Google in 2010, combines modern prediction coding and entropy encoding to deliver roughly 25–35 % smaller files than JPEG at equivalent visual quality.
Anyone who publishes content on the web, sends photos by email, or manages a media library benefits from image compression. E-commerce stores routinely compress thousands of product photos to accelerate page loads. Bloggers squeeze hero images below 100 KB to keep their Lighthouse scores high. Mobile developers compress app assets to reduce download sizes. From a Core Web Vitals perspective, large unoptimized images are the single most common cause of a poor Largest Contentful Paint (LCP) score, which directly affects Google search rankings.
This tool performs all compression work directly inside your browser using the HTML Canvas API. When you load an image, the browser decodes it into raw pixel data in memory; the Canvas then re-encodes those pixels at the quality level you choose. The encoded result is offered as a download — your image bytes never travel to any server. There is no account required, no file-size tier, and no watermark. The side-by-side preview lets you see exactly what quality level you are willing to accept before you commit to downloading.
A few practical tips: JPEG quality around 75–85 % is usually indistinguishable from 100 % for photographs, while dropping below 60 % introduces visible blocking artefacts. PNG is lossless by nature, so "quality" controls in PNG mode only affect compression speed, not visual fidelity — but switching a PNG screenshot to WebP at 80 % can cut its size by 60 % or more. If the compressed file comes out larger than the original, it means the source was already heavily optimised; try a lower quality value or a different output format. Always compare at 1:1 zoom before deciding the output is acceptable.
From Fax Machines to WebP: The Surprising History of Image Compression
The roots of image compression reach back to the early days of fax technology. In the 1970s, engineers developed the Group 3 fax standard, which used run-length encoding to transmit black-and-white scanned documents faster over telephone lines — essentially the first widespread use of image compression in consumer technology. The JPEG standard, which would go on to define how a generation stored and shared photographs, was formalised by the Joint Photographic Experts Group in 1992 after nearly a decade of research. Its Discrete Cosine Transform algorithm was inspired by work published by Nasir Ahmed in 1974, originally proposed for speech compression.
The GIF format, introduced by CompuServe in 1987, became the dominant image format on the early web partly because it used the LZW lossless compression algorithm, which kept file sizes manageable over dial-up connections. PNG was created in 1996 as an open, patent-free alternative to GIF, offering superior lossless compression and full-colour support. Meanwhile, the web's appetite for richer imagery drove researchers to develop ever more sophisticated codecs: JPEG 2000 arrived in 2000 with wavelet-based compression, WebP launched in 2010, AVIF (based on the AV1 video codec) appeared in 2019, and JPEG XL was finalised in 2022 — each generation promising better quality at smaller file sizes.
One of the most consequential moments in the history of web image compression came in 2010 when Google open-sourced the WebP format, derived from the intra-frame encoding of its VP8 video codec. Initially met with scepticism, WebP took nearly a decade to gain universal browser support (Safari added it in 2020). Its acceptance marked a turning point: the industry acknowledged that JPEG's 30-year-old algorithm was no longer sufficient for a world where half of all web traffic originates from mobile devices on constrained data plans. Today, serving images in next-generation formats is a standard recommendation in every web performance audit.